Thursday, 20 October 2011

Updating my wood environment




The grass is the last bit I want to tweak. It looks pretty naff to be fair and really stands out now I've darkened the mud and made the hills more grassy. Also the bushes in the final shot look awful blacked out from the shadow. I'm really struggling to get my lighting correct despite reading a book on rendering and global illumination. Still on the plus side the scene looks stronger than ever. Just the car mud and decals to go!

Wednesday, 19 October 2011

Sky and Treeline changes

Spent a few hours last night cleaning up the treeline alpha and tweaking the saturation making them look like a background element. I spent a great deal of time getting the reflections right on the windows. It took me a lot of experimenting to realise the falloff map needed to be tweaked to get a higher amount of reflection. With that changed I felt a cloudy sky would have more interesting elements to reflect so changed out the old clear blue sky.

The scene feels more alive and interesting now with car feeling like it is a part of the environment. My next tasks will be to change the ground plane, make the mud more darker damper. I also want to decorate the car with it's rally colours, decals and some splashes of mud.

Monday, 17 October 2011

Lancia Body Work

Baked a the high poly normal maps for the doors and rear panels of the car. Just need to do the bonnet and boot door and then I can begin working on the decals, paint and finally mud.

Lancia Feedback Changes


I've been improving my portfiolio pieces. Today focusing on the car. I have re modelled a high poly body that I have begun baking onto the low poly version. One of the big points in my feedback was that the paint didn't look like car paint, and the reflections weren't strong enough to make the car feel like it was a part of the environment. I've started playing around with those areas but it's still not right.

Tuesday, 11 October 2011

Improving my PPK textures

I spent my day off re-modelling and recreating my normal maps for my PPK portfolio piece. With just the ambient occlusion, normal map and simple noise texture the model has come on leaps and bounds. I'll finish creating the high poly pieces for the other parts when I get some more free time.

Tuesday, 4 October 2011

Bond and Trevelyan sketch

Continuing to work on this piece. The portraits feel very stiff, I need to work on my technique and perhaps work with some custom brushes to give the skin tones more texture. I did want a stylised look but I feel I'm not getting the same life I would normally achieve from a pencil sketch.

Monday, 3 October 2011

Bond Sketch

A work in progress for my intended poster. Experimenting with styles. I think I'll probably end up redoing a more stylised version.