Friday, 22 July 2011

Modelling Portfolio

Lancia Delta HF
Polys: 11,705
Scene total: 34,123

This is still a work in progress piece. I still want to add more foliage to the scene and there are a few bits on the car I feel could still be tweaked. I've been working on this model for a few months now and it's great to have it looking presentable.

Telecaster Guitar and amp
Polys: 2,826

Walther PPK
Polys: 1,561

Saturday, 16 July 2011

Doctor Who Portrait

Acrylic / coloured pencils on canvas board 46 x 55 cm

Taking a break from the 3D modelling, here is a portrait painting I have been meaning to upload for a while. I painted it as a gift a few months ago but it also gave me a reason to create some art for a show I love.

David Tennant's Doctor has some of my favorite episodes so this painting was a pleasure to create.

I thought I would try using canvas board for a change with the goal of adding coloured pencil line work over the top of the paint. Unfortunately the pencils were difficult to apply so I couldn't get the detail I originally hoped for. They did a great job of adding the pin stripes to his suit, something I would have struggled to create with just paint and a tiny brush.

I'm really pleased with the final piece, this was my first portrait using acrylic paints and I hope I get a reason to do something like this again.

Wednesday, 13 July 2011

Lancia Environment

This evening I have been working on building the forest environment around my car. The above render shows it still looks very sparse. I'll have to create some different types of trees and bushes next to fill it out and give the car a lush deep location to sit proudly in.

Tuesday, 12 July 2011


Some more foliage work, here is some nettles.

My next task is to create some bigger trees, create the complete floor texture and finally bring all of the foliage elements together.

Tree Texturing

I am now beginning to create to tree assets for my scene. This is my first attempts at making foliage props and I'm pleased with the result.

I had some issues getting Max to render the alpha channels on the leaves but I have managed to achieve the desired result.