Sunday, 26 February 2012
I haven't done much architectural drawing before so this is a different challenge for me. There are a few nice sketches but I need to refine my line work more.
Friday, 17 February 2012
The main arches were very challenging as they have a lot of detail in the ridges. Here I've built the main areas and I'll include the finer details in the texture and normal map. I have to keep tweaking areas to all the pieces sit correctly against one another.
With the arches finished I now have to integrate them into the tower and then mirror the sides correctly. I love using symmetry to quickly build up the model. That's definitely a positive of architecture that you re-use your pieces to build the larger structure and have a massive jump going from just having a few detailed pieces to having this huge intricate structure appear within minutes.
Thursday, 9 February 2012
The tiles are really effective and are completely built from scratch. I built a full set of tiles which I spent some time rotating and moving them to give the random appearance. I then painted the tiles using some brushes.
I created the wood effects using several wood tiles and overlay with a few details such as the carvings taken from photo reference.
There is a gate that I've modelled but is not textured yet. It should be relatively simple to add that in tomorrow. My next goal is to build and begin texturing the clock tower.